Search Issue Tracker
[Backport] Thumbnail in the project window is not updated when a sprite'...
How to reproduce:1. Open the attached project "case_1351651-Project.zip"2. Import the attached AssetPostprocessor3. In the Project W... Read more
[Profiler][Linux] Standalone Profiler does not open, logs "ExternalProce...
Reproduction steps:1. Open new Unity Project2. In Editor Menu, select Window -> Analysis -> Profiler (Standalone Process)3. Ob... Read more
[PostProcessing] Kernel 'KEyeHistogramClear' errors are spammed when Pla...
How to reproduce:1. Open the user's attached project2. Open the "Task_1_City" Scene3. Hover with a mouse in the Scene view4. Observe... Read more
[WebGL] "Kernel 'MultiScaleVODownsample1' not found" error is thrown whe...
Reproduction steps:1. Open the user's attached project2. Observe the Console window Expected result: No errors are thrown in the Con... Read more
[IL2CPP] Project with NHibernate library fails to Build when using IL2CP...
Reproduction steps:1. Open the attached project "1414799.zip"2. Build the project using IL2CPP Scripting Backend Expected result: Bu... Read more
Instantiating a Mesh with R/W disabled causes crash
Reproduction steps:1. Open the attached project "ReadWrite.zip"2. In Assets select KeyTypeA_1.fbx and enable Read/Write checkbox in ... Read more
Project hangs when QualitySettings.vSyncCount is set to 0 after invoking...
How to reproduce:1. Open the user's attached "MinRepro" project2. Enter the Play Mode in the "TestScene" Scene Expected result: The ... Read more
ArgumentOutOfRangeException: StartIndex cannot be less than zero' is thr...
Reproduction steps:1. Create a new Unity project2. Import the attached 'dress_03.fbx' model to the project3. In the Project window s... Read more
InflateFieldDefinition crash in builds when a specific script is include...
How to reproduce:1. Open the attached project ("repro_1426854.zip")2. In Build Settings, make sure Development Build, Script Debuggi... Read more
Shader variants take too much memory at runtime
The attached project has a shader with 30K vertex and 30K fragment variants. Only one variant is used at runtime. STR:1. Make sure "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class