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GPU hang or exceedingly long wait when Baking Lights
Reproduction steps:1. Open the attached project2. Open Window -> Rendering > Lighting3. Click Generate Lighting Expected resul... Read more
Reset functionality doesn't work for the "Contribute Global Illumination...
On resetting the MeshRenderer component, Contribute Global Illumination property is not getting set to the default value. refer atta... Read more
Assertion failed on expression: 'IsNormalized' on GUIUtility:ProcessEven...
Reproduction steps:1. Open the attached 'IsNormalized' project2. Open the 'IsNormalizedBug' Scene3. Select any GameObject in the Hie... Read more
Pressing the "Edit Collider" button on a polygon Collider 2D doesn't foc...
How to reproduce:1. Open the user attached project (Unity 2021.2.12f1 - EditMode.DoEditModeInspectorModeButton getBoundsOfTargets is... Read more
Missing documentation for GetLights (need to mark Not Applicable)
Missing docs for Light.GetLights. It is marked public in the bindings but API docs are missing for no good reason. Runtime\\Export\\... Read more
WebGL build crashes when calling AudioSource.time
Reproduction steps:1. Open the attached project2. Build and Run the project using WebGL3. Observe the error Expected result: Music p... Read more
[XR][Vulkan] Crash on "vkResetFences" when entering Play mode
Reproduction steps: Open the user's attached project Open Assets > Scenes > “ControllerSample” Enter Play mode Expected result... Read more
Standalone Profiler records Play mode data while Editor is in Edit mode
Steps to reproduce:1. Create a new project2. Open Standalone Profiler (Windows -> Analysis -> Profiler (Standalone Process))3.... Read more
The name of a Player is not displayed when a Player automatically connec...
Steps to reproduce:1. Create a new project for Android2. Build an app with developer build and autoconnect profiler options enabled3... Read more
RenderTextures appear as Untracked Memory in Memory Profiler
When allocating RenderTextures via its constructor and calling Create afterward, they appear in the Untracked Memory in Memory Profi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- "Brush Attributes" menus have no padding
- Inconsistent hotkeys in the Terrain tool with the "Terrain Tools" installed and not installed
- "DebugAllocatorMode" option changes when changed in another Editor instance