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NavMeshObstacles cause dead zones in the NavMesh pathing
How to reproduce:1. Open project "NavMeshTest.zip"2. Open the Navigation window (Window>AI>Navigation)3. Choose the Bake tab a... Read more
NavMesh is generated with an unexpected gap when using Physics Colliders...
Reproduction steps:1. Download and open the attached project "1213279.zip"2. Open the Sample Scene3. Select the Navmesh GameObject i... Read more
[YAMLMerge] Tool is not detecting conflicts in prefab instances
How to reproduce: Download and extract the user-attached “bug.zip“ file In each of the provided example directories modify the comma... Read more
Relative Velocity spikes when there are a lot of RigidBody2D GameObjects...
Reproduction steps: Open the attached project Open the SampleScene.unity Scene, located in the /Assets/Scenes folder in the Project ... Read more
[UI Builder] Some BuilderInspector Attributes are not reset when using '...
!https://fogbugz.unity3d.com/default.asp?pg=pgDownload&pgType=pgDBAttachment&ixAttachment=423585&sFileName=unsetbuilderi... Read more
LODs array is not updated instantly when inserting new LODs
Reproduction steps:1. Create a new Unity project2. Create a new empty GameObject and add a 'LOD Group' Component3. Insert some new L... Read more
Dotnet packages are not included when upgrading project
How to reproduce:1. Create a new Unity project2. Upgrade it to a newer Unity version Expected result: project upgrades and opens suc... Read more
Lighting is corrupted in build when the built scene is not opened in the...
How to reproduce:1. Open the attached project "LightGeneration"2. Open the SampleScene3. Build And Run the BuildScene Expected resul... Read more
Only the first sprite is shown when selecting a sprite out of a sprite s...
How to reproduce:1. Open the user's attached "LocalizationTesting" project2. Open the "SampleScene" scene in Assets/Scenes3. Select ... Read more
URP materials from older versions are rendered into TerrainLit material ...
How to reproduce:1. Open the attached project "ShadowmaskBug.zip"2. Open the "test" Scene in the Assets folder3. Open Lighting windo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- "Brush Attributes" menus have no padding
- Inconsistent hotkeys in the Terrain tool with the "Terrain Tools" installed and not installed
- "DebugAllocatorMode" option changes when changed in another Editor instance