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[Skybox] Crash when setting a glass material to the skybox property
Steps to repro:1. Import attached assets to a new project2. Set skybox material to 'FX-Refractive'. It has a fx/glass/stained bumpdi... Read more
Animation Window gives 400 errors NullReferenceException
Animation Window gives 400 errors NullReferenceException 2) How can we reproduce it using the example you attached1 Create new proje... Read more
Camera.onPreCull misses usage example
Camera.onPreCull from scripting reference misses usage example.Expected: some example that will help users understand the purpose an... Read more
[PlayerSettings] Image picker for Windows Store does not open previously...
Image picker for Windows Store does not open previously selected image location and clears the path on cancel.Steps to reproduce:1. ... Read more
Transition destination context menu is inconsistent
Transition destination context menu is inconsistent Repro:See the attached video. Depending on the structure of the destination stat... Read more
State Machines are assigned duplicate names
State Machines are assigned duplicate names Repro:Create a sequence of nested State Machines and observe how every other child gets ... Read more
When creating a transition from Any State to Parent State Machine the tr...
When creating a transition from Any State to Parent State Machine the transition is not drawn. Repro:1. Add a transition from Any St... Read more
[HingeJoint2D] Reference angles calculated differently when connecting 2...
To reproduce this bug: 1. Open the attached project2. Open 'test' scene3. Example on top: connected in the editor before runtime- ri... Read more
[Shaders] Sprites/Diffuse shader does not render transparency
Steps to reproduce:- Open the attached project and the scene- There is a transparent sprite and a sprites/diffuse shader- Observe th... Read more
[iOS Deployment] Choosing 'Append' instead of 'Replace' doesn't work any...
To Reproduce: 1. Build & Run an empty project iOS. 2. Deploy it to device & exit Xcode. 3. Build & Run the same project ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS