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[XR][Vulkan] Post Processing artifacts on Quest 1
Steps to reproduce:1. Open the attached project "URP_Template.zip"2. In Build settings, switch platform to Android3. In Player setti... Read more
Right-click on a Scene tab stops working after resetting layouts
How to reproduce:1. Create a new Unity project2. Select Window -> Layouts -> Reset All Layouts3. Right-click on a Scene view t... Read more
Input fields are often not responsive on Android
Reproduction steps:1. Open project "InputFieldNotResponsive"2. Open Scenes/SampleScene3. Build and Run to Android4. Click Password T... Read more
Culling masks do not work with baked lighting
Steps to reproduce: 1. Clone Adventure-Sample-Game project2. Open Market scene3. Pan viewport camera around4. Notice that the realti... Read more
Terrain Detail Mesh creates unnamed "Texture2D" with no reference to an ...
Reproduction steps:1. Open the attached project "Bug Test.zip"2. Open the Memory Profiler from "Window > Analysis > Memory Pro... Read more
[Android] Android NDK installed in default path throws "Android NDK not ...
Steps to reproduce: Open new Unity Project In Build Settings, switch platform to "Android" In Build Settings, Build Observe modal er... Read more
NavMesh.Raycast doesn't return correct hit position
Steps to reproduce:1. Open the user attached "NavMeshCastTest03.zip" project2. Open SampleScene3. Watch the Gizmo in the Scene Windo... Read more
Terrain material does not receive updates when its color is changed usin...
Reproduction steps:1. Open the attached 'MapTest' project2. Open the 'SampleScene'3. Enter Play mode4. Observe the 'MapManager' Game... Read more
TAA quad-like artifacts around moving silhouettes
When TAA is on and object moves, some weird quad-shaped artifacts can show up around silhouettes of moving objects. Read more
Garbage is generated by the AutoConnect method when deleting a Terrain w...
Reproduction steps:1. Open the user's attached "AutoConnectBug.zip" project2. Open the "AutoConnect_Unecessary_Garbage_Generation" S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- CurveTexture is not being released when unloading AssetBundle containing a Scene with ColorCurves post-processing component in Global Volume
- Crash on ExtractActiveCasterInfo when navigating the scene view in a project with specific lighting data
- Build Profile name increments when numeric suffix is removed from duplicate Profile name
- "Unrecognized block header in profiler data file, stopping deserialization" error is shown and no more profiler data is recorded when the Player is connected and profiler recording is enabled/disabled few times
- Shader error and warnings thrown when setting HDRP as an Active Target in Blank Shader Graph