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SpeedTreeImporter asserts when mesh is empty on Debug Editor
How to reproduce:1. Build Unity Editor from source code in Debug mode2. Open the attached project "1234531 SpeedTreeImporter asserts... Read more
Unity editor will not recognize MonoBehaviour when it has certain text c...
Reproduction steps:1. Open the attached project "Temp2020.3.33.zip"2. In the Project window select the "StrangeBehaviour" C# script3... Read more
Crash and assertion "warning: Assertion failed on expression: 'texture !...
1. Unzip the attached test project2. From a terminal (on Windows) run .\\repro.bat "<editor directory>"eg : .\\repro.bat "C:\\... Read more
[HDRP] RT Shadow for Area lights do not render correctly
Repro steps :- Open attached project- Open scene called "Inside"- Go to game view and enter play mode- Move left and right using the... Read more
Recorder images are not the view from the game window when having two im...
How to reproduce:1. Open project "ScanBarcodes.zip"2. Open the Recorder window (Menu > Window > General > Recorder > Rec... Read more
Multiple NullReferenceExceptions are thrown after assigning a Transform ...
Reproduction steps:1. Open the attached 'Project_IK_Issues' project2. Open the 'SampleScene'3. Observe the Console Expected result: ... Read more
Water Tests disabled on metal due to an issue with the metal API
No description entered in Cloud incident. Read more
[HDRP] refraction proxy volumes projection breaks depending on camera or...
Create a scene with a transparent object inside a small room, make a reflection probe using proxy volume at the correct dimension Mo... Read more
[HDRP] .DLSSDetected doesn't return correct value when app starts
Affected versions: 2021.2.17f1, 2021.3.5f1, 2022.1.6f1, 2022.2.0a16 Steps to reproduce: 1) Open attached project 2) Check the script... Read more
GameObject's position is not updating correctly when using [ExecuteAlways]
Reproduction steps:1. Open the attached project "1424891.zip"2. Open the "SampleScene" Scene (Assets/Scenes)3. Observe the "Cube" Ga... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node