Search Issue Tracker
Visual Elements get sent old PointerEnterEvents if their display is set ...
How to reproduce: 1. Open project "PointerHideBug.zip" 2. Enter Play Mode 3. Move the pointer on the brown square 4. When the square... Read more
[Splines] Spline's mesh doesn't move to knot after undo
How to reproduce: 1. Open user's project "Splines.zip" 2. Select the Knot Placement tool from Editor tools 3. Move any knot of the "... Read more
[UIToolkit] Blurry images are shown when displaying them in a custom Ins...
Reproduction steps: 1. Open project "UnityBugBlurredImages" 2. Open Assets > Scenes > SampleScene 3. Select "Texture with sprite/UI"... Read more
Asset Database operations not working correctly when invoked from [Initi...
Reproduction steps: 1. Open the attached user's project 2. Notice that 'Data (Data)' is printed in the console 3. Close the project ... Read more
DLL targeted for CPU Intel64 is missing when running build target Intel6...
How to reproduce: 1. Use an Intel-based mac 2. Open the attached project from "Empty Test.zip" 3. Check that asset "Assets>Oculus>L... Read more
[Text] [Font Rendering] GlyphHeight metric differs between Windows and m...
Reproduction steps: 1. Open the attached "FontBug.zip" project 2. Enter Play mode 3. Observe the Console Expected result: The logge... Read more
Modifying any file in the Assets folder breaks DrawMeshInstancedIndirect...
Reproduction steps: 1. Open user-submitted project 2. Open scene Level 1 in the Scenes folder 3. Enter Play Mode 4. Open Assets/some... Read more
Shader with Procedural Instancing enabled is not rendered in a project b...
Reproduction steps: 1. Open the attached 'NS Support HDRP 2021.2 - 2' project 2. Open the 'OutdoorsScene' 3. Go to the 'File -> Buil... Read more
Rule Tiles are generated as black, alpha 0 when Tilemap is filled with T...
How to reproduce: 1. Open user's project "Brush-NoURP.zip" 2. Press Play and go to Scene View 3. Open the Tile Palette window (Windo... Read more
[Android] Mobile Notifications package generates GC per every frame
Reproduction steps: 1. Open the attached project "MobileNotificationAndroidGCIssue-2021.2.zip" 2. Select the Autoconnect Profiler an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working