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[Console] LogStringToConsole is very expensive and causes lags in play m...
Steps to reproduce: 1. Open the attached project2. Open up Profiler window3. Open and play 'bootstrap' scene4. Click any of the blue... Read more
[iOS][GLES] Texture2D::ReadPixels reading black texture on iOS
How to reproduce: 1. Open attached project2. Open scene Untitled.unity3. Build to iOS and run- Notice how the little window in the t... Read more
No way to unspawn objects on client.
There is no way to unspawn objects on a client without destroying them on the server. This is a problem when using custom spawn hand... Read more
[Crash] Infinitely recursive function which allocates memory crashes unity
Reproduction steps with a project:1. Open attached project "AscensionCrashTest"2. Open scene "Main"3. Run the game Notes:1. Crashes ... Read more
[Physics2d] Collider2d.attachedRigidbody throws exceptions from destroye...
To reproduce:1. Open attached project2. Open scene test3. Enter play mode. Cubes will start moving into a green square, which destro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"