Search Issue Tracker
No warning for network attributes in non-NetworkBehaviour scripts
NetworkBehaviour scripts can use the network custom attributes, but when these attributes are used in non-NetworkBehaviour scripts, ... Read more
Unity crashes on Unity::GameObject::IsActive when opening a scene
Repro steps:1) Open attached project2) Open scene 'client'3) Editor crashes Additional information:From the editor log I can see, th... Read more
Editor freezes when creating cubemap
To reproduce:1. Open attached project2. Open the window in Window -> Video Games -> Marmo Sky Tool3. Click on render4. The edi... Read more
[Lightmapping] After building project with Continuous Baking on, lightma...
Steps to reproduce:1. Open attached project2. Open scene "Level_0" which is in folder "_Scenes"3. Notice that tab "Lighting" has "Co... Read more
[MovieTexture] Rolloff not working on Movie Textures audio
Steps to reproduce: 1. Open the attached project2. Open and play 'AudioVideo3DSoundBug' scene3. Notice the game object with movie te... Read more
ProjectVersion.txt is not checked out from source control before attempt...
Use Perforce or something else where you have a Unity project versioned. Open it and make some changes to the Assets or ProjectSetti... Read more
Tag list keeps deleting
To reproduce:1. Open attached project2. Open space scene3. Select any gameobject in hierarchy4. Expand tag list5. Play and stop scen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Player GameObject can’t be selected in the Hierarchy window during Step 4 of the "Get Started" tutorial in 2D Platformer Microgame because Hierarchy window is masked
- Gradient marker colors are removed when undoing marker movement in the Inspector Gradient field
- Crash on RendererScene::NotifyInvisible when GameObjects are deleted from the Hierarchy in a specific Scene
- "Import projects" button doesn't work in Unity Hub
- Animation is affected by TimeScale when setting Animator's updateMode to UnscaledTime in onDisable()