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Generics expander expands more than it is needed, resulting in endless r...
How to reproduce: 1. Open attached project2. Build to iOS3. Open in Xcode4. In the Find navigator, search for "wrapper"- Notice that... Read more
Constraining Rigidbody2D teleports it to 0,0 when entering play mode
To reproduce:1. Open attached project2. Open Untitled Scene3. Enter play modeExpected result: The box object stays in it's placeActu... Read more
Physics 2D Raycaster always overrides UI raycaster regardless of sorting...
How to reproduce: 1. Open attached project2. Open scene scene.unity3. Play the scene4. Select the EventSystem gameobject5. Hover ove... Read more
[Crash] Lightmapping two terrains results in crash
Steps to reproduce:1. Open attached project's scene "Terrain test".2. Set one terrain's Y to -50.3. Wait for lightmapping to finish.... Read more
[ScriptableObject] NullReferenceException when selecting multiple assets
Steps to reproduce: 1. Open attached project2. Select "MissingScript" asset and notice that it has a script missing3. Select both, "... Read more
[ImageFX][Fix Included] Game View is completely black when using adaptiv...
Steps to reproduce: 1. Open the attached project2. Open 'test' scene3. Notice the 'Cube' game object has a scale of 0 on X axis and ... Read more
Unity crash on launch caused by update checker
Crash is happening in the Unity update check, seems to be coming from CurlRequest::Check(). Elmir fixed it temporarily by dropping t... Read more
[NavMesh] [Auto-OffMeshLink] are not always generated correctly on terra...
To Reproduce: 1. Open scene test or create a new terrain.2. For example set 'Jump distance' to ~8.5 bake.3. Reduce it to ~7.5, bake.... Read more
[GLCore] Tessellation only works with glcore43 or newer
Tessellation only works with glcore43 or newer version, but with modified glcore it should work with every version, because untiy sh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled