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0
votes
Postponed

[System.Flags] enums and EditorGUILayout.EnumMaskField is not handled pr...

Editor - Other

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Jun 05, 2015

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Version/s: 5.0.2f1

Setting up custom [System.Flags] enums and then trying to use them with EditorGUILayout.EnumMaskField does not yield expected result... Read more

0
votes
Fixed

[Documentation] TextureImporter docs are not informative about max textu...

Docs - Manual

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Feb 03, 2015

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Version/s: 5.0.0b21

documentation for TextureImporter is vague on max texture size http://docs.unity3d.com/Manual/class-TextureImporter.html"Note that e... Read more

0
votes
Won't Fix

When the size of the text is bigger than the height of the input field, ...

UI

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Jun 07, 2015

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Version/s: 5.0.2f1

Steps to reproduce: 1. Open the attached project2. Open 'First' scene3. Notice that the height of the second Input Field is 28 pixel... Read more

0
votes
Fixed

OSX Standalone Player using -batchmode command line argument uses up abo...

Deployment Management

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Jun 06, 2015

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Version/s: 5.1.0f2

How to reproduce: 1. Open attached project2. Open scene main.unity3. Build to OSX Standalone4. Run the standalone build with the -ba... Read more

0
votes
Won't Fix

[DX11] Change the scale of an object at runtime affects it's colour

Shaders

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Jun 08, 2015

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Version/s: 5.1.0f2

>Vector3 newShadowScale = new Vector3(GetShadowWidth (), GetShadowHeight (), 0f); Scale of 0 (Z component) doesn't make sense and... Read more

0
votes
Fixed
0
votes
Fixed

Editor setting "Virtual Reality Supported" effects Standalone build sett...

VR

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Jun 04, 2015

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Version/s: 5.1.0f2

To reproduce:1.Open attached project.2.Check Editor settings, notice that "Virtual Reality Supported" is enabled.3.Try to build proj... Read more

0
votes
Won't Fix

A way to dynamically update Text.text

UI

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Jul 01, 2014

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Version/s: 4.6.0b10

Dynamically updating the Text.text property especially if it's done every frame (for example when trying to crate a 'typewriter' eff... Read more

0
votes
Fixed

NetworkTransform doesnt sync CharacterController rotation

Networking

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Jun 08, 2015

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Version/s:

NetworkTransform doesnt sync CharacterController rotation when the object is not moving. Read more

0
votes
Won't Fix

Sprite into multiple makes a few frames sheared

2D

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Jun 08, 2015

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Version/s: 5.0.2f1

1. open attached project (case_702772-dumb2dtest.zip)2. view the AliensGuyNormal_3 slice and note that it is sheared3. select Aliens... Read more

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