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Rigidbody/Rigidbody2D Contraints are hidden in debug mode
To reproduce:1. Start a new project.2. Create a new game object.3. Add a Rigidbody or Rigidbody2D to the game object.4. Set the Insp... Read more
[Library Corruption] CurrentLayout crashes Unity
Steps to reproduce:1. Try opening attached project with 5.1.0f3 (ec70b008569d). Deleting "CurrentLayout.dwlt" from library folder so... Read more
UI elements not shown if position on Z axis is more than 1000
Repro steps:1) Open a new project and create a canvas2) Create a child UI object, like a button, and set it's z position to 1001+3) ... Read more
Adding scene with OpenSceneAdditive and disabling Continuous baking caus...
Steps to reproduce: 1. Open attached project2. Create new scene. Remove "Directional light" (for ease of seeing a bug)3. Right-click... Read more
Mask turns pink when mask is toggled during the pause
How to reproduce:1. Open the attached project2. Play the scene and press pause3. Select the MaskImage element4. Try toggling the Sho... Read more
Deferred: AO texture not taken into account anymore in 5.2
1. Make a new project in 5.2.0a1; set deferred path2. Place an object, that uses the Standard shader and has an AO texture--or--Load... Read more
[Emission] DynamicGI.SetEmissive stops working if play mode is re-entere...
To reproduce:1. Open attached project2. Open scene 13. Bake lightmaps4. Enter play mode5. Select cube and change color on SetEmissiv... Read more
DrawMesh memory leak in -batchmode
To reproduce:1. Build attached project for windows2. Run build using -batchmode Read more
[DX11][VM] Editor UI panes wrong color/intensity when ran on Mac inside ...
Something either wrong in our DX11 code, or in Parallels/VMWare emulation of it. Seemingly has been a problem all the way from 4.3 t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Crash on folly::detail::safe_assert_terminate_v when updating the Meta XR SDK Packages
- The text font falls back on a different font depending on the fallback font used
- Template is opened in Isolation when opening it in Context and users Save the UI Document when prompted to do so in UI Builder
- Mono Windows Builds don't produce full log callstacks when generating logs