Search Issue Tracker
[URP] Shadowmask disappears from ShaderGraph Materials in a Standalone o...
Reproduction steps: 1. Open the attached project "Test Shader 2021.2.7.zip" 2. Create a URP Lit ShaderGraph and add the new ShaderGr... Read more
Vertex snapping to surface doesn't work correctly when using Center as T...
How to reproduce: 1. Open the attached project "SnapTesting.zip" 2. Open "SampleScene" Scene 3. Make sure Tool Handle Position is se... Read more
CompletedTypeless generates GC each time
In the Localization package, we use the _CompletedTypeless_ callback as a generic way to release an operation in the next frame. We ... Read more
Rendering order of Canvas depends on a child's Z position when Render Mo...
Reproduction steps: 1. Open the user's attached project "CanvasSortingBug.zip" 2. Open "SampleScene" 3. Select "RogueImage" under "C... Read more
Unlit shadergraph does not work in UI screenspace-overlay mode
Steps to reproduce: - Open OutdoorsScene in the attached project - Compare UI rendering in scene view VS game view Expected: All 3 ... Read more
[URP][2D] No shadows are cast from Point Light 2D when Global Light 2D i...
How to reproduce: 1. Open the attached project "lightRepro" 2. Open the scene "Game" (Assets/_Project/Scenes/Game.unity) 3. In the S... Read more
New Input System doesn't print full debug information in the Inspector's...
Reproduction steps: 1. Open the attached "160386-DebugPointerOldInputSystem.zip" project 2. Open the "test" Scene 3. Enter the Play ... Read more
[HDRP] 90-100% GPU usage when Volumetric Clouds Override isenabled
How to reproduce: 1. Open the "1387970_Repro.zip" project 2. Open a GPU performance monitoring program (such as Task Manager for Win... Read more
Exported content and columns are mismatched in csv
Reproduce steps: # Open the attached project # Go to My String Table try either export csv or csv with comment Actual result: co... Read more
No way to get the requested build target from IPreprocessShaders callback
When building Asset Bundles, the current build target that is available in the Editor is not necessarily the same as the one request... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Getting a deprecated package for JetBrains Rider pop up when opening or creating a project
- [Android] Volume level of the same audio file is different on Samsung Galaxy Tab A8 between 2023.3.0b3 and 2023.3.0b4
- ‘Expected end of value’ warning occurs when a property declaration includes five or more variable references
- Crash on BurstCompilerService::CompileAsync when entering Play mode in a specific scene
- InvalidOperationException when using Game Camera Preview in Scene window with a custom RenderGraph pass