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Editor does not recognize the correct values in the interactive tutorial...
How to reproduce:1. Change windows locale setting to Danish2. Set windows region settings to Danish(RegionSettings.png)3. Start Unit... Read more
Unity crashes on “Transform::GetTransformAccess()” when Entering Play Mo...
Repro steps:1. Open QA attached project “repro_1109892"2. Open scene “Aliensglade”3. Select the Main Camera in the Hierarchy4. Enter... Read more
Default Fixed Timestep value is set to 0.02 (50Hz) instead of 0.0167 (60Hz)
How to reproduce:1. Create a new Unity project2. Open Edit > Project Settings > Time Expected result: Fixed Timestep value is ... Read more
[OpenGL] MRT(multiple render targets) on OpenGL ES does not work as expe...
Steps to reproduce:1. Open user attached project - if on windows, it will launch with directx11 graphics api2. Hit Play, and check t... Read more
CommandBuffer.Blit will not show unless Graphics.Blit is also executed a...
Steps to reproduce:1. Download and open the attached project2. Enter Play mode3. Press the on-screen buttons Expected result: there ... Read more
The `finally` block is not called in UnityTest if error message is logged
Steps to reproduce:1. Download 1112534_repro.zip project2. Run test in play mode Expected results: Code in both "try" and "finally" ... Read more
Crash on GC_mark_from when main camera view is set to see a terrain
To reproduce:1. Create a new project based on HDRP template2. Create a new scene (do not use the default sample scene)3. Import the ... Read more
"sprite.textureRect" returns values for master SpriteAtlas instead of Sp...
Reproduction steps: 1. Open "UnityTestProject.zip" project2. Enter Play mode3. Look at the Console4. See "sprite.textureRect" values... Read more
Some unicode characters appear blank when used in names of assets and fo...
There are a lot of unicode characters that the editor currently doesn't support. If you attempt to use an unsupported character in t... Read more
Logs are not created when a Standalone Player crashes while loading dlls
Steps to reproduce:1. Download and open the attached project(oc link)2. Build for standalone3. Launch build on an AVX incapable mach... Read more
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