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[UI Builder] Dropdown choices text size doesn't change when changing the...
Reproduction steps:1. Open the user's attached project2. Enter Play Mode3. Select Dropdown Expected result: dropdown text and dropdo... Read more
Scene Gizmo background turns to black when turning it off then entering ...
How to reproduce:1. Open project "OrientationGizmo.zip"2. In the Scene window right-click two lines near the Scene Gizmo and select ... Read more
Game and Scene windows flicker when moving mouse between them
How to reproduce:1. Open the attached “1388382.zip” project2. Open the “oma im nebel gut” Scene in “Scenes” folder3. Move mouse curs... Read more
[IL2CPP] "Faster (smaller) builds" prevents connections when using the M...
Reproduction steps:1. Open the attached project "MirrorExample.zip"2. Add the Scene "Assets/Mirror/Examples/Tanks/Scenes/Scene.unity... Read more
[Linux] Editor crashes on burst_signal_handler when Universal RP Camera ...
Reproduction steps:1. Open the user's attached project2. In the Hierarchy window click on the "Main Camera" Game Object Expected res... Read more
Compile and show code break Visual Studio Connection to Unity
Reproduction steps:1. Download and open the attached "Show Compiled Shader Code Bug.zip" project2. Select the "NewUnlitShader" shade... Read more
Ternary operation with implicit type conversion from byte returns incorr...
How to reproduce:1. Open the attached project "Webglconvertion.zip"2. Open "SampleScene" Scene3. Enter Play Mode4. Observe the resul... Read more
[macOS] Player window is scrambled with square artifacts for a few secon...
How to reproduce:1. Open the attached project "resolution"2. Open the scene "SampleScene" (Assets/Scene/SampleScene.unity)3. Build a... Read more
System.Runtime.WindowsRuntime methods not generated properly in IL2CPP b...
Reproduction steps:1. Open project "TestProject.zip"2. Open the Build Settings window in File > Build Settings3. Set Platform to ... Read more
Player movement lags when VSync is on
Reproduction steps:1. Open the user's attached project2. Build the project3. Run the executable4. Start a new game5. Press the Escap... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used