Search Issue Tracker
[LWRP][OpenGLES3]LWRP Demo Scene is much darker when Using OpenGL3
To reproduce: 1. Open the user's attached project 2. Select OpenGLES3 as preferred Graphics API for Android 3. Build and run Expect... Read more
Timeline Preview displays object as active on the last frame of Activati...
Steps to reproduce: 1. Open "SampleScene" from the attached project 2. Open Timeline window 3. Select "TimelineObject" in hierarchy ... Read more
[iOS] Render Over Native UI doesn't show iOS native UI in the background
To reproduce: 1. Open attached project "TransparentBackgroundTest.zip" 2. Make sure that Render Over Native UI setting in Player Set... Read more
[MemoryProfiler] AddupRawRefCount loop variable overflows when capturing...
Reproduction steps: 1. Inspect the source code for the "Memory Profiler" package 2. Open the source file "ManagedDataCrawler.cs" 3. ... Read more
Post Processing Stack Effect does not work in build when using Beautify ...
How to reproduce: 1. Open the attached 'Beautify_2019.1.0f2.zip' project 2. Run the build 3. Compare Editor Game and Build views Ex... Read more
"-executeMethod" does not await and exits without completing when the me...
Steps to repro: 1. Download and extract the project 2. Run the Test method in batch mode (using `-batchmode -projectPath <> -execute... Read more
Sub-emitter Trails flicker when Sub-emitter particles are cleared before...
How to reproduce: 1. Open the attached project ("case_1146677-ParticleTrailBugDemo") 2. Enter Play Mode Expected results: Particle ... Read more
UI Image does not scale together with RectTransform when using RectTrans...
Reproduction steps: 1. Open the project inside of "PruebaRectTransform2019.zip" 2. Open and Play "SampleScene" 3. Press on Keyboard ... Read more
[UIElements] Spawn node connected to initialize disconnects when also dr...
Repro steps: 1. Connect a Spawn node to Initialize 2. Drag to connect the Spawn node also to another Spawn node 3. Observe how the i... Read more
[Blocks] Position (Circle) does not take the Center Z value into account
Repro steps: 1. Add a Set Position (Circle) block in initialize 2. Expand Arc Circle - Circle - Center 3. Modify the X or Y value an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The drawing priority of the Camera flickers when using a Camera stack
- [Android] Black screen when an application is opened on an Android device
- UI is not rendering and an error is thrown when FXAA is enabled and cameras are stacked in a 2D URP project
- Monospaced Fonts do not maintain a fixed width when using the Bold variants
- Text becomes wrapped when using GUIStyle.CalcSize to set the size of the Rect