Search Issue Tracker
[DX11] Visible 3D Texture artefacts when writing with Graphics.CopyTexture
Reproduction steps: 1. Open the user's attached project 2. Open Assets > Scenes > "TextureCopy" scene 3. Enter Play mode 4. Observe ... Read more
Instantiating Tilemap that has Rule Tile with "Default GameObject" set, ...
Reproduction steps: 1. Open "RuleTileTest" project 2. Open the "SampleScene" scene 3. Go to File -> Build and Run 4. Press on the "... Read more
Lighting gets cut off when using different Probe Volume Subdivision Leve...
Reproduction steps: 1. Open the attached "1411097.zip" project 2. Open the "APVs_terrain_bug" Scene 3. Enter the Play mode 4. Observ... Read more
Editor freezes or crashes when undoing actions made with "Edit Splines" ...
How to reproduce: 1. Open project "BugSpriteShapeUndoFromPrefab.zip" 2. In the Hierarchy window select "Closed Sprite Shape (2)" Gam... Read more
Static batching offsets detail maps in Play mode with baked and realtime...
Steps to reproduce: # Open [ArchVizPro Vol.2 project|https://github.cds.internal.unity3d.com/unity/ArchVizPro-Interior-Vol2] # M... Read more
No baked lightmap data is present after baking with Progressive Lightmap...
Steps to reproduce: # Open [ArchVizPro Vol.2 project|https://github.cds.internal.unity3d.com/unity/ArchVizPro-Interior-Vol2] # M... Read more
Specific water material is not rendered in the Editor and in builds
Reproduction steps: 1. Open the attached 'HDRP_2022-2_Testing' project 2. Open the 'OutdoorsScene' 3. Observe the Scene view Expect... Read more
WebGL Build only shows a black screen when using Bolt
How to reproduce: 1. Open the user attached "Interactive-Parthenon.zip" project 2. Change the Build Platform to WebGL (File -> Build... Read more
[WebGL] Profiler does not autoconnect on WebGL builds
How to reproduce: 1. Create new project 2. Open build settings, switch to WebGL and enable Autoconnect profiler setting 3. Build ... Read more
[Backport] Gradient mode getter/setter does not have thread-safe access ...
Reproduction steps: 1. Open the attached "GradientsAndThreads" project 2. Open the "ReproScene" scene 3. Enter the Play mode 4. Obse... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader error in 'Shader Graphs/SG_Unlit'" warning appears and material fails to render when accessing Adaptive Probe Volume data through EvaluateAdaptiveProbeVolume method
- [Android] Exception "Shell does not have permission to access user 150" and app does not get deployed on a Samsung device with Secure Folder when building an App Bundle (Google Play)
- Console Message lacks information when Render Queue is changed out of bounds in the Inspector
- Rendering Layer Mask is not highlighted when the property is overriden
- The tag popup window is deformed and stretched out when creating a tag with the same name as an already existing tag