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Backup fails to complete
Working On Fix 3 - months ago Original issue link----Did Ludiq>BackupProject but it fails after a short while.The only two things... Read more
Nested for loop overshoots last index
Pending Review - 4 months ago. You can work around this but it's odd behaviour that should be investigated. Original issue link----L... Read more
EXC_BAD_ACCESS on IL2CPP Asset Bundle
Escalated - 9 months ago Original issue link----Hi there! Here in the company I work for, we're developing an application that is me... Read more
Bolt wizard appears after upgrading project to 2020.1
Description When upgrading a Bolt 1.4 project from 2019.3 to 2020.1 the wizard appears on the naming screen. You are unable to selec... Read more
NullReferenceException spams the console entering play mode while using ...
Entering play mode, while the fuzzy search window is searching, causes the fuzzy search to freeze on-screen, spamming errors to the ... Read more
[WebGL] Particles are not visible when built with Mesh Render Mode
How to reproduce:1. Open "repro" project (Mesh Render Mode is set in Particle System)2. Enter Play Mode and observe the Game view3. ... Read more
[2d] Sprite Editor window flickers and exception thrown on creating new ...
Exception thrown in the console and Sprite editor window flickers on scrolling when a new category is created in Visibility window, ... Read more
Using a Grabpass with Vulkan API and Graphics Jobs enabled causes black ...
How to reproduce:1. Open the attached project "1234952.zip"2. Open the "test" Scene3. Build and Run Expected result: player window w... Read more
[Profiler] MissingProfiler.EndSample errors are thrown on saving a scene...
When profiling a scene in Edit mode if the changes made in the scene are saved or while renaming any prefab MissingProfiler.EndSampl... Read more
[SRP] Duplicate Additional Camera Data component gets added to prefab ca...
How to reproduce:1. Create a new 3D template project2. Create a prefab from the Sample Scene's Main camera and save the Scene3. Upgr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject