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[Audio] Crash attaching a script which implements MonoBehaviour.OnAudioF...
To Reproduce: 1. Open the project attached to the post ("683583_OnAudioFilterRead.zip").2. Remove 'Example Audio Filter' from Main C... Read more
[AssetBundles/Shaders] With "Optimize Mesh Data" enabled, vertex colors...
Steps to reproduce this issue: 1. Open the attached project2. Open 'Main' scene-The scene has mesh with vertex colors which is build... Read more
[FBX] FBX files are rescaled incorrectly when dragged on to the scene
Steps to reproduce: 1. Create a new Unity project2. Import all the models attached to this report3. Drag the '1meter_Cube.obj' and '... Read more
Vector2 is missing useful members in comparison with Vector3
Vector2 is missing useful members in comparison with Vector3 Since implementation of 2D support in Unity, Vector2 class has not rece... Read more
editor crash exiting play mode
-e: see title -repro--get 5.1a5 and create new project--start play mode on empty default scene--stop play mode--NOTICE editor crashes Read more
SketchUpImporterTestsTests failures
to reproduce locally:1. remove KnownFailure from test2. staying in repo root type following command.\test -suite=integration -testar... Read more
Calling WebCamTexture.Stop() after GetPixels() leads to memory corruptio...
The issue is that WebCamTexture.Stop() frees internal memory buffer used by GetPixels(), but doesn't mark it as deleted. So subseque... Read more
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