Search Issue Tracker

1
votes
Postponed

[Shader Compiler] Compute shader is not recompiled if included file is m...

Shaders

-

May 04, 2015

-

Version/s: 5.0.1f1

Steps to reproduce: 1. Open the attached project2. Open the 'IncludedFile.cgnic' and uncomment line 43. Save the changes and switch ... Read more

0
votes
By Design

[MeshPreview] Colors of the mesh are not displayed in the inspector prev...

Inspector Functionality

-

May 05, 2015

-

Version/s: 5.0.1f1

Steps to reproduce: 1. Open the attached project2. Select the mesh asset in the project window3. Notice that only uv and uv2 are dis... Read more

0
votes
Fixed

Data can be lost on reliable channel

Networking

-

Apr 27, 2015

-

Version/s:

Data can be lost on reliable channel if transport layer queue is full. HLAPI needs to buffer and resend that data - as user code doe... Read more

0
votes
By Design

[Material] Material.SetTexture does not update texture

Graphics - General

-

Apr 28, 2015

-

Version/s: 5.0.1f1

Steps to reproduce:1. Open scene "1".2. Click play.3. Select TestCube, TestChangeDetailMap.js attached on it , but TestCube does not... Read more

0
votes
By Design

[Standard] Potentially NAN/Negative values in HDR (connected with _Expos...

Shaders

-

Apr 22, 2015

-

Version/s: 5.0.1f1

Reproduction steps:1. Open the attached project "StrangeSky_5.0.1f1"2. Open the scene "Main". In this scene you will see a cube.3. N... Read more

4
votes
Not Reproducible

[Freeze][Editor] Building Reflection Probes for iOS freezes Unity (Unity...

Global Illumination

-

May 05, 2015

-

Version/s: 5.0.1p3

To reproduce:1) Download and open project (or just get Unity Labs from asset store)2) Switch platform to iOS3) Try building lightmap... Read more

2
votes
Duplicate

Bounce Intensity of directional lights gets ignored by the culling masks

Shadows/Lights

-

May 04, 2015

-

Version/s: 5.0.1f1

Steps to reproduce:1. Open attached project's scene "game".2. Enter play mode and wait for a night.3. Try changing "Directional ligh... Read more

0
votes
Fixed

Transition blend handles should not be inversable

Animation

-

May 05, 2015

-

Version/s: 5.1.0b5

Transition blend handles should not be inversable 1. What happenedWhen manipulating the transition blend handles (blue start/end han... Read more

0
votes
Fixed

NetworkTransform can corrupt SyncVars

Networking

-

May 05, 2015

-

Version/s:

NetworkTransform component can corrupt the values of SyncVars on other scripts on the object. Only happens if components are "below"... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.