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Broken Lightmaps: Parts of scene are black because of the baked lightmaps
To reproduce: 1. Open attached project 2. Open scene Shenzen 3. Bake lightmaps 4. Notice that scene has black/white rectangles over ... Read more
Scroll rect scaled to very small value and set to elastic movement type ...
To reproduce: 1.Create new project, import and open attached "case_736804-scroll_rect_bug.unity" scene. 2.Play scene, select Canvas ... Read more
Symbols missing in 5.2.2p1
With dead code stripping disabled and the -all_load linker flag this error message appears: Undefined symbols for architecture arm64... Read more
[OSX][Fullscreen] InvalidOperationException message with file operations
How to reproduce: 1. Open the attached project 2. Make it fullscreen 3. Open Window->SpriteTile Editor 4. Dock that tab 5. Click Sav... Read more
[IL2CPP] C# call stack is not visible when calling functions
1. Create new project 2. Add script with simple Debug.Log("test"); 3. Build to iOS with IL2CPP 4. XCode will throw "test" into conso... Read more
iRDS Asset Store Package throws errors about not containing valid assets...
How to reproduce: 1. Create a new project 2. Open Asset Store 3. Search for iRDS 4. Download and import that package 5. Notice all t... Read more
Headers in an iOS framework cannot be found when building Xcode project
To Reproduce: 1. Build the attached project and run the Xcode project. 2. It fails because none of the headers files from 'AmazonAd... Read more
[Hierarchy] Pressing right arrow key to access child object throws NullR...
Steps to reproduce: 1. Create new project 2. Add empty game object to hierarchy 3. Add child empty game object to previously create... Read more
[SpeedTree] Crash changing wind zone mode to Spherical
To reproduce: 1. Open attached project 2. Open Windzonecrashscene 3. Select WindZone gameobject 4. Change Wind Zone mode to Spherica... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The cursor moves into wrong place when renaming folder/asset
- Assertion error "(dx - width < padding) || (dy - height < padding)" when using Pack Preview
- [Memory Profiler] The EntryType.NativeAllocationSites_MemoryLabelIndex of snapshots only reports -1 or 0 instead of the MemLabel used for allocations made from any call site.
- [Vulkan] Artifacts appear in the Player when using Screen Space shadows with orthographic camera
- Errors OnGUIDepth changed & GUIUtility:ProcessEvent when opening Textures with Third Party App