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[WebGL] Xmlreader parses data incorrectly
1. Build to WebGL2. Copy "data.xml" from project folder to folder where the index.html of the built game is3. Run the built project4... Read more
[Culling] Particles with a non constant lifetime are not culled correctly
How to reproduce: 1. Open attached project2. Open scene test.unity- Scene contains about 100 particle emitters with their start life... Read more
Animation motion works incorrectly on body rotation
1. Open attached project.2. Press play button.3. Observe cube - it slowly rises4. Check Animation window - animation's start and end... Read more
Mono uses utf-8 string whereas .net uses utf-16 string
Using function Marshal.PtrToStringAnsi() from "System.Runtime.InteropServices" returns wrong result on Windows Store App. Reproducib... Read more
Crash on 'Compiling Scripts'
1. Try to open attached project '678793.zip'2. Unity crashes All 3 scripts are needed for crash. Read more
Using negative Animator.speed causes animations to stop playing
How to reproduce: 1. Open attached project2. Open scene ColorShifter.unity- Scene contains a script that controls sprite animator sp... Read more
[OpenGL] Crash when rendering modified meshes to RenderTexture
Steps to reproduce : - start Unity using in OpenGL mode- import the project attached- open the scene- press play and Unity will cras... Read more
Objects lighten up by light probes in Gamma Color Space looks too bright
To reproduce the bug please follow the steps1. Open case_678167 project2. Bake scene lighting (Lighting window -> Build)3. Cube t... Read more
Mouse control difference between editor/standalone and webgl
-e: there is a difference with mouse input between editor/standalone and webgl. --NOTE: currently blocked by http://fogbugz.unity3d.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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