Search Issue Tracker
By Design
Votes
1
Found in
5.0.0f4
Issue ID
679967
Regression
No
Using negative Animator.speed causes animations to stop playing
How to reproduce:
1. Open attached project
2. Open scene ColorShifter.unity
- Scene contains a script that controls sprite animator speeds by using the JL and IK keys.
- The I and L keys increase the speed of their respective animators and the K and J keys decrease it.
3. Play scene and immediately start holding K
- Note how one of the sprites completely freezes and stops animating
- Holding I for a few seconds (longer than K was held) will cause the animator speed to go back into positive values and the animation will eventually begin playing again
- Holding P will cause both animations to animate at 10x speed. Releasing P will reset the animator speeds to 1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Add comment