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A PolybrushMesh with an AssetPostprocessor causes an Infinite Import Loo...
How to reproduce:1. Open the attached "LockFileTest" project and setup perforce version control on it2. Open "Boot" Scene from Asset... Read more
[HDRP] Area Light's Shape is not updated when baked after adjusting size...
How to reproduce:1. Open the user's attached project2. Open "SampleScene" Scene3. Adjust the Scene view so the lights in the Hierarc... Read more
[Profiler] Same Profiler data is being shown both on Profiler and Profil...
Same Profiler data is being shown on both windows, Profiler and Profiler standalone process irrespective of whether they are in Edit... Read more
[Operator] InvalidOnGPU error when connecting GPU attribute to an inline...
Repro steps:1. Import the attached VFX2. Compile it and observe the errors. Notes:- Looks like only the output Angles and Size are c... Read more
Generating a new locale doesn't update the "Available locales" table's e...
How to reproduce:1. Open the attached project (1239790.zip)2. In the Project window select the "LocalizationSettings" asset3. In the... Read more
Build process for IL2CPP completely freezes the Editor when Visual Studi...
How to reproduce:1. Open the attached project named "Case_1232153"2. Open the Build Settings window2. Build the "OpenThis" Scene usi... Read more
Sprite Shape without assigned Profile crashes builds at startup on IL2CP...
Sprite Shape without assigned Profile crashes builds at startup on IL2CPP backend Repro Steps:1. Start with a scene that has a Sprit... Read more
Animation Preview does not finding model when using Generic Animation Type
How to reproduce:1. Open user's attached "FBX Preview Repo" project2. In the Project window select Animations->RPG-Character-Gene... Read more
Selecting a scripting sample in the CPU Profiler Timeline doesn't highli...
How to reproduce:1. Create a new project2. Open the Profiler window (Window -> Analysis -> Profiler)3. Load the attached Profi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components