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Parenting information is saved or loaded incorrectly in Unity 5
Project Steps: 1. Open scene "514GuerickesOrb12".2. Game objects "SubjectToBug" parent is "OtherObject", change it to "Parent".3. Sa... Read more
[Ship-stopper] Auto generated Lightmap UV’s shifting on IOS and android ...
To reproduce: 1) Download and open project2) Build and run on iOS or android3) Notice black spots on map that don't show in editor R... Read more
WebGL crash, missing function: _Z27RegisterClass_WebCamTexturev
To reproduce:1. Open attached project2. Build and Run WebGl3. Build crashes Read more
Blend Tree: Extra Blend param is created and assigned
1. What happenedCreating a sub-blend tree, creates 2 Blend param sliders on the first blend tree. 2. How we can reproduce it using t... Read more
Direct blend tree "Normailze Blend Values" does not normalize
1. What happenedEnabling "Normalize Blend Values" on a direct blend tree, does not normalize blend(s). 2. How we can reproduce it us... Read more
www.size not working using LoadFromCacheOrDownload
To reproduce:1. Open attached project2. Open cargarBundles scene3. Press play4. Notice error in console Read more
Would be nice to have support for Undo for Preset Libraries (Colors, Gra...
I found myself replacing the wrong color in my Preset Library and wanted to get my old one back, but pressing Ctrl+Z to undo didn't ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"