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Painted Sprites on a Tile Palette in the Scene changes their position wh...
Steps to reproduce: 1. Open the attached project "Case_1142725" 2. Import "colour green" to Tile Palette "Red" from Project -> Asse... Read more
Bones no longer drawn in the scene view when adjusting Per-Muscle Settings
While adjusting Muscles & Settings the scene view stops rendering bones. Steps to reproduce - Open the attached project - Select A... Read more
[Entities] Inspector window of the selected GameObject becomes empty whe...
Steps to reproduce: 1. Open the attached project "Case_1140955" 2. Navigate to Project -> Assets -> Scenes and open SampleScene 3. D... Read more
RenderNodeQueue::Reset crash when Editing Hexagonal tilemaps with 'Top L...
Steps to reproduce: 1. Open QA-supplied project "TileMapTest" 2. Open Tile Palette window 3. Start painting and deleting Tiles Repr... Read more
[iOS] Audio becomes distorted after capturing a video with Capture Camer...
How to reproduce: 1. Open the attached Test.zip project 2. Build for iOS and deploy the Xcode project to the iOS device 3. Switch to... Read more
Black screen on Oculus Rift when Shared Depth Buffer on Oculus SDK enabl...
Steps to Reproduce: - Open the attached project with 2018.3.9f1+ - Set up an Oculus Rift CV1 - make sure the Rift is off the head, w... Read more
JsonUtility.FromJson(string) throws a JSON parse error when string conta...
1. Open the attached project from "2019_1_JsonUtility.zip" 2. Open and Play the "SampleScene" Expected: JsonUtility.FromJson() corr... Read more
Editor logs an error with Scene path different from the actual path it i...
Reproduction steps: 1. Open the attached Project inside of "1142183-minrepro.zip" 2. Open and Play "MAINSCENE", note the error logg... Read more
[HDRP][Animation] The light's Color Temperature properties always get re...
When editing a timeline and trying to animate a light in auto key mode, it is impossible to animate the light's Color Temperature. T... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL