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Pasting keyframes removes the existing keyframes
Pasting keyframes removes the existing keyframes When pasting multiple keyframes into a property with already existing keyframes, th... Read more
[WP81] Simulator is broken
Built and run an empty project in the editor on WSA platform, an exception appeared in the console. Reproducible only on 5.1.0b5; Re... Read more
Profiler won't connect on command
Profiler won't connect 1. What happened 2. How we can reproduce it using the example you attached Public status: Not Public License ... Read more
BlackBerry won't launch app over another app
1. What happened Workaround possible: close current app.BlackBerry won't launch app over another app. It just stalls. Thus far, only... Read more
HLSL to Metal translator fails properly translate CameraMotionBlur shader
HLSL to Metal translator fails properly translate CameraMotionBlur shader 1. What happened Translated shader causes runtime compilat... Read more
Crash on exit for Windows 64-bit Standalone players
64-bit Windows players built with Unity 5.1 beta 5 on Windows 7, Windows 8.1, or MacOS 10.10.3 crash when you close the player. 32-b... Read more
Missing Undo/Redo for GameObject > Toggle Active State
To reproduce:1. Open new project2. Select Main Camera3. Press Gameobject -> Toggle Active State4. Press Edit -> Undo Selection... Read more
PerformanceCounter.NextValue always returns 0
To reproduce:1. Open attached repro.unityproject2. Set the Api compatability level to be .NET 2.03. Open scene repro4. Enter play mo... Read more
[Lightmap] Static Batching and AssetBundle-Export shift Lightmap-UVs
1) Open the scene "SourceScene". Note that this scene uses a lightmap where all transparent pixels have been colored red. Please don... Read more
Unstable Configurable Joints
How to reproduce: 1. Open attached project2. Open scene Test.scene- Scene contains a simple chain of capsules, connected using Confi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping