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0
votes
Not Reproducible

Unity crashes in RenderTexture::Create while enabling "MainCamera" GameO...

Graphics - General

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Apr 11, 2017

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Version/s: 5.6.0f3

1. Open the attached "SmallerRepro" project and "game" scene2. Enable "Main Camera" GameObject, crash will probbably occur3. If the ... Read more

0
votes
Fixed

Blue line briefly flickers when moving mouse in Sprite Editor "Edit Outl...

2D

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Apr 21, 2017

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Version/s: 2017.1.0b2

Blue line briefly flickers when moving mouse in Sprite Editor "Edit Outline" mode, OSX Metal only 1. Create any project in 2D on OSX... Read more

0
votes
Fixed

NavMesh carve is changing because of the capsule shaped NavMesh obstacle...

AI

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Apr 19, 2017

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Version/s: 5.6.0f3

Reproduction steps:1. Open the attached project;2. Open the scene "BugDemo";3. Enable "Shows NavMesh" in the Scene window;4. Enter P... Read more

0
votes
Fixed

All Particle Systems from the same Particle Effect are played regardless...

Visual Effects - Legacy

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Apr 13, 2017

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Version/s: 5.6.0f3

How to reproduce:1. Open the attached "ParticleRepro" project and "repro" scene2. Select "Particle System" GameObject and press "Ope... Read more

1
votes
Won't Fix

UnityWebRequest disregards Etag and Last-Modified headers on Editor and ...

Networking

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Apr 19, 2017

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Version/s: 5.6.0f3

Preparation:To reproduce the issue you'll need a software for tracking HTTP requests and responses.I used Charles 4.1. After startin... Read more

1
votes
Won't Fix

Scene's camera's pivot point moves after panning in orthographic view

Scene/Game View

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Apr 19, 2017

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Version/s: 5.6.0p1

Steps to reproduce:1. Create new project2. Add cube to scene3. Use camera tool to align view on Y axis (in scene window top right co... Read more

0
votes
By Design

AssetPostprocessor methods not called during a fresh import or full reim...

Asset and Scene Management

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Apr 20, 2017

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Version/s: 5.6.0f3

To reproduce:1) Open the attached project2) Notice there is nothing printed to the Console3) Right click the Validation Warning Audi... Read more

0
votes
Not Reproducible

[Android] Calling Marshal.AllocHGlobal and then LoadAllAssets increases ...

Mobile

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Mar 29, 2017

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Version/s: 5.3.7p3

How to reproduce:1. Open user attached project2. Build and run3. Wait for Marshall allocation and asset bundle load to finish4. Comp... Read more

0
votes
Fixed

GraphicsRaycaster not working after executing AddComponent<Image> ()

UI

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Apr 20, 2017

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Version/s: 5.6.0p1

To reproduce: 1. Open the project, attached by user2. Press Play3. Press A button, this will create new game object with Image compo... Read more

0
votes
Duplicate

Baked lighting shadow Artifacts when objects are further away from the c...

Global Illumination

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Apr 20, 2017

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Version/s: 5.5.1p4

Steps to reproduce:1. Create a new project2. Create a new scene3. Set the Directional Light to baked4. Set it to cast soft/hard shad... Read more

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