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[Themes] Components of a gameObject are not displayed in Inspector if it...
If a tag of GameObject is deleted by resetting tag list, Unity Exceptions are thrown and the components of a gameObject are also not... Read more
[XR SDK][MockHMD] Editor crashes after switching rendering modes and ent...
How to reproduce:1. Create a new project2. Add Terrain Game object to the scene (Right click on Hierarchy window->3D Object->T... Read more
[Preset] Some Project Settings are changed without being applied when ed...
How to reproduce:1. Open attached "Presets" project2. Select "PlayerSettings" Preset in Project window3. In the Inspector expand Oth... Read more
[Output] Setting a property to `none` does not unassign its last value.
Repro steps:1. Add a default particle system to the scene2. Open the VFX and in the output set it's texture to None3. Observe that t... Read more
Animation window drop-down menu doesn't show all Animation Clips when th...
To reproduce:1. Open attached project ("case_1238839.zip")2. From Hierarchy select 'Test' Game Object3. In Animation window select d... Read more
[osx]Editor crash on AURogerBeepFactory after a few seconds of playing v...
1. Open attached Unity project2. Load SampleScene scene3. Select "2020-04-21 15-18-27" GameObject and make sure Playback Speed is bi... Read more
Adding multiple single type Components to the Prefab prevents reverting ...
How to reproduce:1. Create a new Unity project2. Create a GameObject and add an Animator component3. Create a Prefab out of that Gam... Read more
Inconsistent warnings when Physics.BakeMesh is performed
Steps to reproduce:1. Open QA-Supplied project2. Reimport Grenadier asset3. Under Grenadier, right-click the mesh, press "Bake physi... Read more
[HDRP] Importing Shader Graph samples from HDRP package sample throws mi...
Importing Shader Graph samples from HDRP package sample throws missing material property errors. Refer the screenshot attached Steps... Read more
[Reflect] DirectoryNotFoundException is thrown when Reflect window is op...
How to reproduce:1. Create a new project2. Install the Reflect 1.1.0 preview 6 package3. Go to Menu bar/Window/Reflect Actual: Direc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- Addressables Profiles and Analyze windows no minimum window size
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject