Search Issue Tracker
[URP] [Unreleased version] Profiler spams errors when enabled in playmode
Steps to repro:1. open new template project2. change manifest to use local checkout of URP 9.0.0-preview.17 (Graphics repo @ master)... Read more
[Addressables] changing asset array size and clicking enter prompts up a...
How to reproduce:1. Open up users attached project2. Add Scene 'SampleScene' to Hierarchy from Assets/Scenes3. Go into GameObject Bu... Read more
[Profiler Analyzer] Thread Job Workers are sorted alphabetically instead...
How to reproduce:1. Open the attached 'project-1243975.zip' project2. Select 'Window' > 'Analysis' > 'Profile Analyzer'3. Sele... Read more
[Android] Autoconnect Profiler option does not work with USB only
Repro steps:1. Open new project2. Open build settings, choose development player and click Autoconnect Profiler3. Turn off wifi on A... Read more
[HDRP] Editing multiple Emissive materials intensity also changes the co...
1) Select multiple emissive materials with different emissions colors2) Change emission intensity or change units from Nits to EV Re... Read more
Scriptable Asset values reset when the project is restarted
Steps to reproduce:1. Open user attached project "Template Project.zip"2. In the top menu create an Asset GD Advertisement ->SetU... Read more
MissingReferenceException is thrown in the Play mode
How to reproduce:1. Open the attached repo-812099.zip project2. Enter the Play mode Expected: no errors in the Console window Actual... Read more
[multiplatform] OS is prevented to enter Sleep when Unity Editor is laun...
How to reproduce:1. Create a new project2. Open the macOS Activity Monitor3. In the Activity Monitor, Right-Click the column header4... Read more
[IL2CPP]Stack traces using Application.logMessageReceived callback appea...
Reproduction steps:1. Open the attached project "809299 Repro.zip"2. In the Project window under "Scenes" open "SampleScene.unity"3.... Read more
NullReferenceException after creating the new scene when the Light Explo...
Steps to repro:1. Open the attached project and 'ProgressiveLightmapperExample' scene;2. Ensure that the Light Explorer window is ac... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- StackOverflowException occurs and tests fail to load when the Test Runner window is opened while System.Windows.Forms.dll and System.Deployment.dll are present in the project
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes