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[Build] AssetDatabase.GetImplicitAssetBundleName asserts & returns wrong...
Reproduction steps:1. Open project attached (GetImplicitAssetBundleNameBug.zip).2. Delete one asset from each folder (SpritesInSomeB... Read more
Rigidbody rotation constrains applied in World Space when applying Angul...
To reproduce:1. Open Attached Unity project "Rotation.zip"2. Open scene "test"3. Go into Play Mode4. Freeze Cube's rotation on z axi... Read more
EdgeDetectNormals shader from StandardAssets won't compile when building...
Reproduction steps:1. Open project attached (EdgeDetectCompilation.zip)2. Build it. Expected result: It will be built successfully.A... Read more
WebAssembly throws out error when loading a scene through an Asset Bundle
Reproduction Steps:1. Import project "WebAssembly".2. Open scene "gMain".3. In Player Settings, make sure "WebAssembly (Experimental... Read more
Shadows appear only when certain materials are in render field
To reproduce:1. Open user's project2. Enter play mode3. Pause the game, create cube in scene near the player (or hit any existing cu... Read more
[Gear VR] Inset viewport problems
In Unity 2017.1 on Gear VR inset viewports smaller than the main viewport only appear in the left eye when single-pass stereo is cho... Read more
AddComponent<>() high GC usage
Each call of AddComponent<>() function invokesAttributeHelperEngine::GetParentTypeDisallowingMultipleInclusion andAttributeHel... Read more
Animation twitches at the start of a animation loop
Steps to reproduce:1. Download 901635_repro.zip and open "Test" scene2. Enter play mode3. Observe looping idle animation Expected re... Read more
[Android] Loading AssetBundles from file fails when bundle is located af...
To reproduce: 1. Download and open "TestLargeAssetBundle.zip" project.2. Build app to the device.3. Copy the file "test" located in ... Read more
[Metal] Screen does not render using Screen.SetResolution when device re...
Reproduction steps for iOS:1. Connect a device with a bigger resolution than the one, that is set in the "ChangeResolution" script (... Read more
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