Search Issue Tracker
[Android] OnScreenKeyboard navigation bar back button does not trigger w...
Reproduction steps:1. Open the attached case "HideMobileInput.zip"2. In the Project window under "Scenes" open "SampleScene.unity"3.... Read more
[GPU PLM] 'Firefly' artifacts are visible when multiple area lights are ...
Steps to repro:1. Download the attached project and open the 'BeachCoast' scene;2. In the Lighting window press 'Generate Lighting' ... Read more
Standalone profiler doesn't draw properly
- Open Standalone profiler- See that the profiler window stays black (nothing is rendered.)- See error messages in the console. Inde... Read more
[2D] Tilemap get erased while using "Flood Fill" brush when Select and M...
When Select and Move brushes are used and after that when Flood Fill Brush is used, it makes the Tilemap to get erased. Refer attach... Read more
[HDRP] Cant switch back to Custom physical camera after changing Sensor ...
1) Add a camera to any HDRP project2) Camera->Physical->Camera body->Sensor Type change to any preset3) Try changing back t... Read more
Resetting Bolt assembly options creates duplicates
When installing Bolt 1.4, click the "Reset to default" button, on the Assembly Options menu during installation. It adds duplicate B... Read more
Can't drag most items from Hierarchy into Bolt Component variable field
A Bolt Class with variables can't have the inspector fields filled by dragging in an GameObject from Hierarchy for most variable typ... Read more
Error drawing UnityObjectInspector when clicking radial button twice
!Imvt4ChHsc.gif|width=460,height=131! Repro:1. Create a project and have Bolt 2 set up, using latest 2020.1 Unity version.2. Create ... Read more
Crash on startup when Shader Variant with Standard ForwardAdd DIRECTIONA...
How to reproduce:1. Open attached project "ConstructionModeling_stripped13.zip"2. Observe the Editor (if it does not crash try openi... Read more
Fatal error in Unity CIL Linker when building with WebGL
How to reproduce:1. Open the "Core.zip" project2. Make sure that Development Build is unchecked in File > Build Settings3. Build ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes