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Scripts can have names starting with a number
To reproduce: 1) Create a new project 2) Right-click in project and create a C# Script 3) Name it with a number at the start of the ... Read more
The time of exit from Play mode increased several times when using newer...
How to reproduce: 1. Open attached "playmode.zip" project 2. Click Play mode button to go into Play Mode 3. Click Play mode button t... Read more
Serialization of Vector3 using serialization surrogate does not work whe...
Reproduction steps: 1. Open the attached project 2. Open the Test Runner window 3. Run "TestSerialization" script Expected: Test c... Read more
DrawDefaultInspector() displays enums differently from EditorGUILayout.E...
How to reproduce: 1. Open attached project "case_1115381-DrawDefaultInspectorEnumPopup_1" and scene "EnumTest" 2. Select the "EnumTe... Read more
"Original Prefab" and "Replace Base" loose information about prefabs tha...
Scenario1: 1. Add GameObject and child to it 2. Convert child to prefab 3. Convert parent to prefab 4. Drag parent to Project Browse... Read more
Incorrect camera's Viewport rendering when Viewport is not fullscreen an...
Reproduction steps: 1. Open the attached project 2. Open the "ppsv2test" scene 3. Open Game window 4. Change Main Camera's viewport... Read more
When "Control Activation Post Playback" is set to "Active", object doesn...
Reproduction steps: 1. Open "TimelineBug.zip" project and "SampleScene" scene 2. Open the Timeline window 3. Select "Cube" in the H... Read more
[macOS] Editor tabs get hidden and are immovable to multiple desktops wh...
How to reproduce: 1. Create a new Unity project 2. Undock one of the Editor tabs 3. Make sure Unity is focused and Press F3 Expecte... Read more
[Editor] Unity Crashes on deleting assets from explorer/finder while the...
Unity crashes on deleting files after creating meta files but before the scripts compile Steps to reproduce: 1. Open Hub/Unity Laun... Read more
SRP Batcher doesn't support 32 bit vertex index buffer mesh on dx11
Steps to reproduce: - Open attached project - Open scene \Assets\Scenes\BodyOnly.unity - Enable SRP batcher in \Assets\Settings\HDRe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
- Preview image (screenshot) is not available after capturing snapshot in Memory Profiler
- Crash on UNITY_FT_Stream_ReadAt when changing TMPro properties after unloading an AssetBundle
- Particles spawn at the same position when using raw byte address buffer in VFX Graph
- Decal Shader Graph - Custom vertex interpolators are always 0