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UI package on the Asset Store is broken in Unity 5
"Prefab has multiple Transform components! Removing them automatically would not be safe." errors and "NavMesh asset format has chan... Read more
[OpenGL] ReadPixel does not work when texture resolution is smaller than...
I'm trying to render some GUI elements (labels, boxes) into a rendertexture, then try to readPixels into a Texture2D then render thi... Read more
GetComponents (with interface) does not work if the interface is specifi...
var components = new List <Component>();t.GetComponents(typeof (ICanvasRaycastFilter), components); Will not return c++ object... Read more
WebGL build error: LLVM ERROR: ExpandArithWithOverflow: At least one arg...
-e: see title, build doesn't finish -repro:--open attached project--build for webgl--NOTICE build errors and stops Read more
Nothing is visible when "Maximize on Play
Nothing is visible when "Maximize on Play" 1. What happenedScene objects are not visible when using "Maximize on Play"This did not h... Read more
Comparing NaN float behaves different in JS than in Mono
-e: see title -repro:--create new project--add attached script to scene--play scene--notice the root isn't found (see console)--buil... Read more
WebGL build fail due to Non-ASCII character in user path (not project path)
-e: see title, fails trying to find stuff in emscripten cache located under the user directory -repro:--create user account with non... Read more
Navmesh slope is clamped to 60 since Unity 5
It seems that the navmesh slope is clamped to 60 degrees in Unity5. In Unity4 it was possible to set a slope of 90 degrees but now i... Read more
[UI]InputField doesn't work at all on some Android devices
Inputfield doesn't save any text written in it on some Android devices (for example, Samsung Galaxy S4 with 4.4.2 OS) no matter what... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled