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Fixed
Votes
0
Found in
5.0.1f1
Issue ID
689104
Regression
Yes
Navmesh slope is clamped to 60 since Unity 5
It seems that the navmesh slope is clamped to 60 degrees in Unity5.
In Unity4 it was possible to set a slope of 90 degrees but now it is clamped to 60.
This behaviour is now allowed again. However, it's disabled in UI by default. To enable it use this method from an Editor script:
[MenuItem ("NavMesh/Build With Slope 90")]
public static void BuildSlope90 () {
SerializedObject obj = new SerializedObject (NavMeshBuilder.navMeshSettingsObject);
SerializedProperty prop = obj.FindProperty ("m_BuildSettings.agentSlope");
prop.floatValue = 90.0f;
obj.ApplyModifiedProperties ();
NavMeshBuilder.BuildNavMesh ();
}
Fixed from 5.0.1p2 onwards.
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BlipB
Dec 03, 2020 16:06
It seems that unity has force clamped it only to 60 degrees... https://docs.unity3d.com/ScriptReference/AI.NavMeshBuildSettings-agentSlope.html
This is very frustrating since I cant do a method I want to achieve because I'm now limted.. Great..
Please unclamp it so we cal at least use 90 degrees,