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[Android] Cardboard view switches into 2D view, when "Virtual Reality SD...
Reproduction steps:1. Open the attached project;2. Build the scene "VideoDemo" on Android platform (GoogleVR -> Demos -> Scene... Read more
Built lighting looks incorrectly when using specific scene
Reproduction steps:1. Open project attached.2. Open scene LightMockup.3. Build lighting. Expected result: Light will be consistent.A... Read more
DontDestroyOnLoad appears on a specific scene when no script is enabled ...
To reproduce:1. Open repro project(link in edit)2. Play 'Terrain' scene Expected: there is no enabled script in this scene so 'DontD... Read more
ShadowCaster culling executed for each light even when light itself is c...
Steps to reproduce:1. Open attached project2. Open "asdf" scene3. Enter play modethere are two cameras in the scene: 'Main Camera' w... Read more
Unable to read data from the transport connection when trying to connect...
Steps to reproduced:1. Download and open the attached project2. Enter Playmode3. Observe error Expected result: normal connectionAct... Read more
Compiler defines are never respected from *.rsp files when namespaces ar...
Steps to reproduce:1. Open the attached project2. In Hierarchy, click on TestGameObject Result: scripts that are wrapped in a compil... Read more
[Linux] config dialog image can make dialog unusable
-e: the picture will push the buttons into each other making them unusable--repro with 5.5.3, 5.6, 2017.1b6--works well on Windows a... Read more
Camera Preview does not display all lights in forward rendering mode
Vlad: This appears to have been fixed in 2017.1. Unfortunately I was unable to locate the fix by searching similar cases, and am not... Read more
LIGHTMAP_ON and LIGHTMAP_OFF are both defined in custom shader
To reproduce: 1. Open the project, attached by tester (lightmapDefines.zip)2. Open "testScene" scene3. Press Play4. In Frame Debugge... Read more
[DLL] PostProcessScene called twice
To reproduce the bug follow the steps:1. Open "case_696612-PostProcessScene_called_twice" project2. Open "test" scene3. Run scene on... Read more
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