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"Invalid SortingGroup index set in Renderer" after removing Sorting Grou...
To reproduce:1. Open attached project "SortingGroupAssertion.zip"2. Open "Group1" prefab in Prefab mode3. Remove the Sorting Group c... Read more
Camera Culling Mask with a Distortion Shader results in black artifactin...
How to reproduce:1. Open the attached project ("TestCumtomGrabPass.zip")2. Open the "TestCustomGrabPass" scene and enter Play Mode3.... Read more
[GPU PLM] Directionality artifacts are visible when bounce count is set ...
Steps to reproduce: 1. Open CornellBox scene (link in the comments)2. In the Lighting Settings window set number of bounces to None3... Read more
Unity crashes when creating 2 or more Sprites in the Sprite Editor after...
How to reproduce:1. Open attached project2. Open a sprite in the given project with the mode set to multiple3. Open Sprite Editor4. ... Read more
[GPU PLM] Artifacts are visible after a bake when a directional light is...
Steps to reproduce: 1. Open CornellBox scene2. In the Hierarchy panel, make sure that DirectionalLight is enabled3. Baked the lighti... Read more
[WebGL] Switching to full-screen causes WebGL player freeze
Switching to full-screen causes WebGL player freeze, and stays frozen even when switched back to windowed mode Steps to Reproduce:1.... Read more
Character Collider gets stuck when approaching Convex Mesh Colliders wit...
How to reproduce:1. Download, extract and open user's attached project (Character Controller Glitch.zip)2. Open 'SampleScene'3. Ente... Read more
IndexOutOfRangeException error is thrown when trimming a sprite that has...
How to reproduce:1. Open the attached project ("Repro project")2. In the Project WIndow select the "case_1104094-Warden_Small" textu... Read more
"Calculating asset hashes..." popup shows repeatedly
Steps:1. Create new project, go to Asset Store, download and install Viking Village package from unity2. Wait for import3. After it'... Read more
Adding component that requires Transfrom to Prefab instance with RectTra...
Steps:1. Add "GameObject -> UI -> Text" to the scene2. Drag it to Project browser to make a prefab out of it3. select instance... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window