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trackedDevice.deviceRotation.WriteValueIntoEvent isn't updating values w...
Reproduction steps:1. Open the attached "1385899.zip" project2. Open the "SampleScene" Scene3. Enter the Play mode4. See that "z" va... Read more
[Input System] CompositeBinding doesn't work with Mouse Scroll Wheel
How to reproduce:1. Open user-submitted project2. Press Play3. Scroll Mouse Wheel Down Expected result: Text changes from 1 to 2Actu... Read more
Mouse.current.leftButton.wasPressedThisFrame returns True when clicking ...
How to reproduce:1. Open the user-submitted project2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity)3. Enter Play mo... Read more
Input value is constantly repeated on WebGL Player when changing focus o...
How to reproduce:1. Open the attached “AssetsWithoutLibraryFolder.zip” project2. Switch platform to WebGL3. Build and Run4. In the P... Read more
[iOS] [Input System] EnhancedTouch touches persist when released after t...
How to reproduce:1. Open the attached project ("InputSystemCheck_ver1_1_0.zip")2. Open "SampleScene" Scene3. Build And Run on an iOS... Read more
On-Screen Stick jitters when used with Player Input component with auto-...
Reproduction steps:1. Open user-submitted project2. Enter Play Mode3. Left-click and hold on the white square in the bottom-left of ... Read more
[Windows] Crash on InputDeviceIOCTL with DS4 + Strike Pack Eliminator
Reproduction steps:1. Create a new project2. Install the Input System package using the Package Manager3. Connect a PS4 Controller a... Read more
[WebGL][NewInputSystem] UI is not interactable when Input Update Mode is...
How to reproduce:1. Open the user's project "My projectinputsys.zip"2. Build and Run for WebGL3. Try pressing any button in the Play... Read more
Editor crashes when a GameObject is drag and dropped into a Script field
How to reproduce:1. Open users attached project2. In the Hierarchy window select the "GameManger" GameObject3. In the Inspector wind... Read more
Plugins are not filtered when using Assembly Definition Define Constraints
Reproduction steps:1. Open the attached project "AssemblyBug.zip"2. Go to File > Build Settings and press Build3. Go to the Build... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class