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Skybox renders after Opaque Geometry
How to reproduce: 1. Open attached project2. Open scene test.unity3. Open the Frame Debugger window- Note how the Skybox is not rend... Read more
Replay button doesn`t work on Android in Test mode
https://trello.com/c/pDM6tnYu/41-replay-button-doesn-t-work-on-android Only for Test AdsReplay button on Webview in Test mode (both ... Read more
Cannot rename custom ScriptableObject asset if it has subassets
To reproduce:1. Open attached project2. Rename BehaviorTree.asset3. Rename fails and warning is thrown in console Read more
Animation window messes up Preferences colors
To reproduce:1. Open attached project2. Open Preferences window3. Select Key tab4. Open animation window5. Notice that actions field... Read more
Constraining Rotation Y,Z doesn't work
To reproduce:1. Open attached project2. Open infinitrunner scene3. Enter play modeExpected result: The Cylinder game object rotates ... Read more
[FileSize] Editor.log incorrectly reports size of audio files
Steps to reproduce: 1. Create new Unity project2. Import any bigger audio file (100MB or so)3. Drag the imported file to the scene t... Read more
Project Wizard doesn't show last version used to open project
To reproduce:1. Create project in older version of 5.0 or 5.12. Open project in latest version3. Save project4. Close editor5. Open ... Read more
Procedurally created and assigned RenderTextures freeze rendering on iOS
How to reproduce: 1. Open attached project2. Open scene RenderTextureTest.unity3. Build to iOS and run4. Press the 'Create render te... Read more
PVR textures are flipped upside-down when imported in the Editor or load...
How to reproduce:1. Open user-submitted project (Repro.zip)2. Open the SampleScene3. Enter Play Mode4. Note the 2 images(loaded via ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present