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The order called by Undo.undoRedoPerformed in CustomEditor has changed
How to reproduce:1. Open attached project "Call order change in Undo.zip" and scene "scene"2. In Hierarchy window, select "GameObjec... Read more
[Asset Importer] "Projectsettings.asset type mismatch" exception thrown ...
"Projectsettings.asset type mismatch" exception thrown when importing a project from asset store or collab in 2019.1.0a10. Steps to ... Read more
[Android]Vulkan performance worse on scene with Dynamic Vertex Buffer ob...
Steps to reproduce:1. Run "GraphicsPerf-master" project on "DynamicVBO" scene2. Build for Android3. Capture frame time in preferred ... Read more
Weird colors on camera feed using ARCore with HDR enabled in Graphics Se...
When running ARCore with HDR enabled on certain devices (some models of Samsung S8+ and S9+), the green and blue color values in the... Read more
CursorLockMode doesn't work correctly on Linux
To reproduce:1) Open attached project2) Build and run it for Linux3) Press Spacebar to switch Lock Mode and observe a) Cursor disapp... Read more
"Invalid SortingGroup index set in Renderer" after removing Sorting Grou...
To reproduce:1. Open attached project "SortingGroupAssertion.zip"2. Open "Group1" prefab in Prefab mode3. Remove the Sorting Group c... Read more
Camera Culling Mask with a Distortion Shader results in black artifactin...
How to reproduce:1. Open the attached project ("TestCumtomGrabPass.zip")2. Open the "TestCustomGrabPass" scene and enter Play Mode3.... Read more
[GPU PLM] Directionality artifacts are visible when bounce count is set ...
Steps to reproduce: 1. Open CornellBox scene (link in the comments)2. In the Lighting Settings window set number of bounces to None3... Read more
Unity crashes when creating 2 or more Sprites in the Sprite Editor after...
How to reproduce:1. Open attached project2. Open a sprite in the given project with the mode set to multiple3. Open Sprite Editor4. ... Read more
[GPU PLM] Artifacts are visible after a bake when a directional light is...
Steps to reproduce: 1. Open CornellBox scene2. In the Hierarchy panel, make sure that DirectionalLight is enabled3. Baked the lighti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used