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Default Fixed Timestep value is set to 0.02 (50Hz) instead of 0.0167 (60Hz)
How to reproduce: 1. Create a new Unity project 2. Open Edit > Project Settings > Time Expected result: Fixed Timestep value is set... Read more
[OpenGL] MRT(multiple render targets) on OpenGL ES does not work as expe...
Steps to reproduce: 1. Open user attached project - if on windows, it will launch with directx11 graphics api 2. Hit Play, and check... Read more
CommandBuffer.Blit will not show unless Graphics.Blit is also executed a...
Steps to reproduce: 1. Download and open the attached project 2. Enter Play mode 3. Press the on-screen buttons Expected result: th... Read more
The `finally` block is not called in UnityTest if error message is logged
Steps to reproduce: 1. Download 1112534_repro.zip project 2. Run test in play mode Expected results: Code in both "try" and "finall... Read more
Crash on GC_mark_from when main camera view is set to see a terrain
To reproduce: 1. Create a new project based on HDRP template 2. Create a new scene (do not use the default sample scene) 3. Import t... Read more
"sprite.textureRect" returns values for master SpriteAtlas instead of Sp...
Reproduction steps: 1. Open "UnityTestProject.zip" project 2. Enter Play mode 3. Look at the Console 4. See "sprite.textureRect" va... Read more
Some unicode characters appear blank when used in names of assets and fo...
There are a lot of unicode characters that the editor currently doesn't support. If you attempt to use an unsupported character in t... Read more
Logs are not created when a Standalone Player crashes while loading dlls
Steps to reproduce*: 1. Download and open the attached project(oc link) 2. Build for standalone 3. Launch build on an AVX incapable ... Read more
[Linux] "libstdc++" symbols crash Standalone build
Also fixed in Unity 2018.3.4 Reproduction steps: 1. Open "BadCastLinuxRepro-2018.3.zip" project 2. Build for Linux 3. Launch Build... Read more
[Crash Handler] Standalone Build freezes at startup
Reproduction steps: 1. Open "3dTest.zip" project 2. Build Standalone player 3. Launch Build Expected Result: Build launches Actual... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Particles spawn at the same position when using raw byte address buffer in VFX Graph
- Decal Shader Graph - Custom vertex interpolators are always 0