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[M1] Build and Run button being disabled when the target architecture Ap...
Reproduction steps:1. Create a new project on a Silicon Mac2. Open Build Settings3. Make sure that the Target Architecture is "Apple... Read more
Crashes reloading assets when attempting to call CommandBuffer.Clear() w...
Reproduction steps:1. Open the user's attached project2. Ensure that the 'Assets/Settings/ForwardRenderer' asset has a MacCrashRende... Read more
[HDRP] Low value Specular Occlusion areas are black when Probe Volumes i...
How to reproduce:1. Open the user-submitted project2. Open the scene "OutdoorsScene" (Assets/OutdoorsScene.scene)3. In the Project w... Read more
Object cannot be picked from the Object Picker when calling UnityEngine....
Reproduction steps:1. Open the user's attached project "Object Picker Issue.zip"2. Select "ObjectWithCustomInspector" in the Hierarc... Read more
Sky becomes completely dark when Emission is changed quickly
Reproduction steps:1. Open the user's project2. Open the Game view3. Select "Directional Light" in the Hierarchy window4. In the Ins... Read more
[Animation] The ability to change children local scale is intermittent w...
Reproduction steps:1. Open the user attached project2. Enter the Play mode3. Observe the Console logs Expected result: All tests wer... Read more
Editor crashes when multi-selecting a Prefab that has 64 or less Materia...
Reproduction steps:1. Open the user attached "My project (69).zip" project2. In the Project Browser multi-select Prefabs "Cube (1)" ... Read more
[M1] Player crashes when the project is built twice and the .app file is...
Reproduction steps:1. Open the attached project2. Build and run the project3. Build and run the project again, replacing the .app fi... Read more
[Android] Mobile Notifications 2.0.0 AndroidJavaException: java.lang.Run...
Reproduction steps:1. Open the user's sent project from the attached link "Project.zip"2. Build and Run on an Android device3. Wait ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class