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[Splines] Mirrored and Continuous tangents conversion aren't synced with...
1. Create a default Circle shape2. Select a knot 33. From its inspector, notice the rotation is set to 225 on the Y axie4. Set the Y... Read more
Shader remapping crashes the engine if no mapping is found
Callstack: UnityPlayer.dll!keywords::KeywordRemap::Remap(const keywords::LocalKeywordState & src, keywords::LocalKeywordState &a... Read more
Memory Profiler and Xcode's Frame Debugger report different size of a "R...
How to reproduce:1. Open project "render-texture-memory-test.zip"2. Go to the Build Settings choose iOS, select Development Build an... Read more
[URP] _ScreenParams returns wrong data in VR
Reproduction steps:1. Open the user's "URP Updated.zip" project2. Enter the Play mode3. Observe the Console window Expected result: ... Read more
[XR][URP] Full Screen Blit in Single Pass Instanced rendering in XR does...
Reproduction steps:1. Create a New URP project2. Follow the Tutorial steps from the link:https://docs.unity3d.com/Packages/com.unity... Read more
Error "GetElementHeight called with index 0 but array only has 0 element...
How to reproduce:1. Open the user's attached project "EmptyReorderableListBug.zip"2. Open the Inspector window3. Select the "Some Sc... Read more
"Input system method not implemented" exception when using D-Pad control...
Reproduction steps:1. Download and open the attached "My project.zip (38.7 KB) " project2. Open the "SampleScene" scene3. Enter "Pla... Read more
[iOS] [Android] "OnMouse" events are not triggered on mobile builds
How to reproduce:1. Open project "MouseEventIssue.zip"2. Go to the Build Settings and build for iOS3. Deploy the app to the device4.... Read more
Memory leak when continuously resizing the Editor window
How to reproduce:1. Create a new project2. Resize the editor window, while doing it inspect the CPU and GPU memory usage Expected re... Read more
BuildConfiguration component is shown twice in Inspector when switching ...
Reproduction steps:1. Open the attached "1398998Repro.zip" project2. Open Collaborate window (Window > Collaborate)3. In the Proj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class