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[Mac] Event.Use() is not consuming the current event, resulting in dupli...
How to reproduce: 1. Open the user-submitted project ("EditorWindowOnGUI.zip") 2. Go to Window->Input Editor 3. With a focus on the ... Read more
[MacOS] Crash when Entering Play mode while JetBrains Rider is installed
Reproduction steps: 1. Have JetBrains Rider installed and set as Unity's External Script Editor 2. Open "Repro1138410" Project 3. O... Read more
[Tilemap] GridPalette namespace not found compile error
When upgrading a project from 19.1 to 19.2, some scripts that call to GridPalette error with: " The type or namespace name 'GridPale... Read more
Stencil status in a Subshader will be stripped by using "UsePass"
Reproduction steps: 1. Open "1138755" project 2. Select "TestCube" 3. Enable Frame Debugger 4. Select "Draw Mesh TestCube" 5. See t... Read more
[Deferred Rendering] Material will not use Reflection Probes when Render...
How to reproduce: 1. Open attached project "Case_1136368_reproProject.zip" 2. Open "SampleScene" scene (in "Scenes" folder) 3. Selec... Read more
Custom brush is re-enabled when painting in Prefab mode with Auto Save on
How to reproduce: 1. Open the attached "case_1136696-CustomBrushPrefabMode" project 2. Select "GameObject1" in the Hierarchy and ope... Read more
Game Object flickers when passing through different LOD with material co...
Steps to reproduce: 1. Open Project "LodCrossFadeBug" 2. Zoom in and out in the Scene View to see the GameObject flickering Expec... Read more
Parent Canvas's scaleFactor is overriden when altering child Canvas's sc...
How to reproduce: 1. Open the "SampleScene" Scene in the attached "BugReport.zip" Project 2. Enter Play Mode 3. Alter Scale Factor o... Read more
[GPU PLM] AI denoisers do not denoise shadowmask
Steps to reproduce: 1. Download the attached project and open MonumentsAndObelisks scene 2. Navigate to Lighting Settings window an... Read more
Game Object goes magenta when using 'Slider' or 'Sampling Gradient' Node...
How to reproduce: 1. Open the attached project 2. Open the 'LitGraph_GradientTest', 'LitGraph_SliderTest' shaders and observe them 3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering errors are thrown when canceling full screen on OpenGL API Windows build
- Game view fails to render and becomes dark when the Screen Space Lens Flare Component's intensity is set to 1 and the Bloom Mip Bias is set to 0.
- Other threads get resized when trying to resize thread groups on the Timeline of the Profiler window
- Green highlight for selected panel lacks contrast when Editor theme is set to Light
- [Android] AR Camera Background has a white/bright tint when deployed with Gamma Color Space and Vulkan API