Search Issue Tracker
UI background images disappear when project is opened the second time
How to reproduce: 1. Open attached project 2. Open the scene InputRegressionTest 3. If the background is visible, close the editor c... Read more
Particle System startSizeMultiplier and startSize overrides each other w...
To reproduce: 1. Open user's attached project 2. Enter Play mode 3. Observe Console window and Inspector window Expected: startSize... Read more
Display.displays.Length always returns 1 if additional displays are not ...
This is either a bug or flawed documentation scripting example. From documentation it is unclear whether you have to activate the m... Read more
[Unity ECS] Interface references in SharedComponentData not working
How to reproduce: 1. Open attached project "ECSBug.zip" and scene "SampleScene" 2. Enter Play mode 3. Observe Console window Expect... Read more
Particle meshes do not inherit scale from parents when Scaling Mode is s...
How to reproduce: 1. Open attached project "Case_1112937_Particles" 2. Open "SampleScene" 3. Click "Play" button Expected result: B... Read more
UNITY_VERSION Shader Macro returns wrong value for two-digit minor versi...
How to reproduce: 1. Open attached project with Unity 2018.2.20f1 2. Reimport UnityVersionTest.shader. It checks the current Unity v... Read more
Build and Run fails and throws an incorect path error when the project's...
How to reproduce: 1. Create a new project 2. Go to File -> Build Settings -> Player Settings and change the Product name to "Build T... Read more
Unity Editor crashes when importing "Substance in Unity" plugin
To reproduce: 1. Open Unity and create a new project 2. Open Asset Store 3. Download and Import “Tavern & Inn” by CRAFT STUDIOS: ht... Read more
ModelImporter.importBlendShapeNormals read wrong values when BlendShapeN...
Steps to reproduce: 1. Open user OC attached project 2. Make sure that both .fbx files have "Blend Shape Normals" option set to "Imp... Read more
Set as default Preset button is disabled when working with Sprite Atlas ...
How to reproduce: 1. Create a new Unity project 2. Create a new Sprite Atlas 3. Create a Preset for the Sprite Atlas 4. In the Inspe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Volume numeric fields allows adding unlimited number in numeric field which breaks UI, no character limit
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window