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"Show all on dashboard" link for commits in Collab History window links ...
So far this has been tested to be existing in 2017.3 and 2017.4 LTS. When a commit has over a certain number of asset changes in a s... Read more
[ShaderGraph] Flip node needs better UX/feedback
Need better feedback for disabled flip controls. Number of controls should match the number of dimensions on the input Vector type O... Read more
[Windows][Pen] Pen.phase.ReadValue() generates exception.
When trying to read the value for pen phase, exception "USHT state must have sizeInBits=16" is thrown. Repro:1. Download from GitHub... Read more
[ShaderGraph] Alpha control value on Flip is not being serialized
Value reverts to unchecked when reloading graph and when undoing even if that node wasnt part of the undo operation Read more
[Metal][iOS] Rendering Material with GrabPass into RenderTexture results...
To reproduce: 1. Download attached project “iOSTest.zip" and open in Unity2. Open “Sample” scene3. Set Graphics API to Metal4. Build... Read more
[Android] SystemInfo.graphicsMemorySize returns different value dependin...
How to reproduce:1. Open attached project "GraphicsMemorySize" (or use APK's attached and skip to the third part)2. Build&Run to... Read more
[iOS] Unity Remote 5 getting Assertion failed on expression: 'uploadDstF...
To reproduce:1. Open users attached project "ScARedyCAS-Unity.zip"2. Open "XnAR_Test.unity" scene3. Connect iOS device to your machi... Read more
[Regression] AddComponent to Prefab in AssetPostprocessor causes an Asse...
How to reproduce:1. Open the user-submitted project ("BugReport_Prefab_TestHideFlag.zip")2. In the Hierarchy Window create a cube ob... Read more
The draw call count changes after moving the mouse into Game View when a...
Repro steps:1. Open attached project "FrameDebuggerTest"2. Open scene "Sample Scene"3. Enter Play Mode4. Main Menu -> Window ->... Read more
[VFX Graph] The custom system name within the graph does not get saved
Repro steps:1. Open any VFX asset2. Rename the system (right-click within the dotted line, choose Name System)3. Save/close the asse... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
- UnityEvent does not get pasted to a uGUI component when trying to copy it from a Script