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Shortcut Manager - The blue highlight disappears from the currently sele...
When you select a command in a category, the blue highlight will disappear from the category currently selected. There is still a hi... Read more
Partial Avatar Mask overrides full model base animation when Avatar Mask...
To reproduce, using Animation Import Settings: 1. Open user's attached project ("masktest54") 2. Select "Ethan" in the Hierarchy win... Read more
Unity Editor crashes when using circular dependency due to stack overflow
Steps to reproduce: 1. Open attached project "case_1098168-Unity_Crash_1.zip" 2. Go to Window -> Asset Management -> Tech Tree Explo... Read more
Shortcut Manager - Right clicking a command does not select it
If you right click a command, it will not actually get selected. This is especially annoying if you have previously selected a diffe... Read more
Unity batchmode freezes after passing incorrect path to editorTestsResul...
How to reproduce: 1. Download the attached project 2. Launch Unity with -batchmode -runEditorTests -projectPath %projectPath% -edito... Read more
Obscure error is displayed which fails script compilation, but no inform...
Reproduction steps: 1. Open "Repro" project 2. See Error 3. Clear the Errors 4. Select "Main Camera" in "Main" scene 5. See the Scr... Read more
Tracked pose driver - Lost tracking bug
Steps to Reproduce: - Set up an Oculus Rift - Use Editor 2019.2.0a2 - Open the attached reproduction project "TPD Test.zip" with - ... Read more
Changing the GameObject rotation LODGroup.size changes from 1 to 1.00000...
Changing the GameObject rotation causes the LODGroup bounds to become outdated and the LODGroup UI displays a "Recalculate Bounds" b... Read more
[Android] Build fails when the Assets/Plugins/Android folder which has a...
Repro steps: 1. Open QA attached project "repro_1110471" 2. Build for Android Actual: Build fails and an "UnauthorizedAccessExcepti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
- 32bit floating point RenderTexture blending feature is not available for WebGPU
- "CommandBuffer: temporary render texture not found while executing" warning is shown when Compatibility Mode is enabled and Camera stacking is used
- NotImplementedException is thrown when using System.String.Replace(String, String, Boolean, CultureInfo)
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field