Search Issue Tracker
WebSocket4Net not supported on IL2CPP
TO Reproduce: 1. Open " .zip" attached to the the post.2. Deploy with IL2CPP observe that WebSocket.State is stuck at connecting and... Read more
[DepthOnly] Clear flags set to "depth-only" is clearing the color buffer...
Clear flags set to "depth-only" is clearing the color buffer if a non-standard viewport rect is set.Reproducible on 4.6.0f1, 4.6.3f1... Read more
AssetBundleCreateRequest crash
Executing these two lines of code:AssetBundleCreateRequest req = new AssetBundleCreateRequest();Debug.Log(req.assetBundle.name); cau... Read more
[iOS] targetFrameRate targets 30fps when it's set to -1
To Reproduce: 1. Deploy the attached project.2. Observe the outputted frame rate. Read more
Type.GetType() in WebGL does not match the output given in the editor
How to reproduce: 1. Open a new project2. Create a script called "testGetType.cs" with the following code: using UnityEngine;using S... Read more
NullReferenceException when trying to access the name of a newly created...
Executing these lines of code:Avatar a = new Avatar ();Debug.Log (a.name); results in NullReferenceException. The name of a newly cr... Read more
Project gets corrupted when upgrading from Unity 5.0 to Unity 5.1
- Import the attached project in Unity 5.0 final build- After that open the project in 5.1 alpha 1 There are many errors about asset... Read more
Undocumented "Main()" message in MonoBehaviour
How to reproduce: 1. Open a new project2. Create a script called MainTest.cs with the following code: using UnityEngine;using System... Read more
Unity crashes when trying to access ProceduralMaterial preset
Executing these lines of code will crash the editor: ProceduralMaterial mat = new ProceduralMaterial ();Debug.Log (mat.preset); Also... Read more
[Mecanim] animator.gameobject.setactive(false) causes Editor to crash
How to reproduce:1. Open the attached project "676190Anim.zip"2. Open test scene3. Play it and Unity will crash4. Game Object has ve... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project