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Having a "Layout Group" and a "Content Size Fitter" Dirties the Scene on...
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Open "Scene1" Scene and see that it's dirty3. Save the Scene and Re-open it... Read more
Importing high vertex count models throws a warning, splits the mesh eve...
Steps to reproduce:1. Open user attached project2. Reinport the "test_map" model3. Notice a warning come up: "Meshes may not have mo... Read more
[VR]Camera.RenderWithShader() does not place extra rendered objects in t...
Steps to reproduce:1. Download and open the attached project2. Turn on VR in Player settings3. Enter Playmode Expected result: shado... Read more
Asset store package "2D Toolkit" hierarchy menu no longer showing
Asset store package "2D Toolkit" hierarchy menu no longer showing 1. Create a new 2D project2. Open Asset Store3. Download "2D Toolk... Read more
Assertion failed: Invalid parameter pos in Rigidbody.TransformChanged be...
Repro:1. Open attached project2. Load three scenes (Adam_Scene, Lu_Scene, Guard_Scene)3. Run them all4. Wait ~5-8 minutes==>A bun... Read more
Crash in _getFeaturePoints3D while using Visage Tracker
Reproduction steps:1. Open the attached project;2. Try to open the "Jones" scene; Actual results: editor crashes on the scene openin... Read more
Having textures close together results in heavy z-fighting on mobile dev...
Steps to reproduce:1. Download and open the attached project2. Build scene "Evironment" for Android/GearVR3. Play the build4. Look a... Read more
Editor keeps spamming error "Unable to parse YAML file: [mapping values ...
Steps to reproduce:1. Open user attached project "Trunk.zip"2. Observe the errors in console window: "Unable to parse YAML file" Exp... Read more
Selecting shader for a material resets custom Render Queue to default sh...
When shaders are switched for materials, their custom Render Queue is reset to default shader value. Steps to reproduce:1) Open the ... Read more
[Metal][iOS] MSAA costs a lot of GPU time on iOS with Metal (5.6 regress...
Steps to reproduce:1) Open the attached project (Maya might be needed to import all the models).2) Build for iOS.3) Deploy on a devi... Read more
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