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0
votes
Fixed

[IL2CPP] Assembly.GlobalAssemblyCache not supported when built with IL2C...

iOS

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Feb 12, 2015

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Version/s: 5.0.0f1

1. Open attached project "repro_671790"2. Build to iOS with IL2CPP3. XCode will throw NotSupportedException Note: no repro with Mono... Read more

0
votes
Won't Fix

[Profiler][OSX] Reflection probe statistics displayed incorrectly

Profiling

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Feb 13, 2015

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Version/s: 5.0.0f3

To Reproduce: 1. Open scene OpenGL in the attached project on OSX.2. Open the profiler window & play.3. Notice the choppy perfor... Read more

0
votes
Fixed
0
votes
Fixed
0
votes
Fixed

User submitted bug

Editor - Other

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Feb 13, 2015

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Version/s: 5.0.0f2

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0
votes
Fixed
0
votes
Won't Fix
0
votes
Fixed

ShaderForge PrePass shaders use wrong keyword in 5.0

Shaders

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Feb 14, 2015

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Version/s:

Shaders for deferred lighting made with ShaderForge use HDR_LIGHT_PREPASS_ON keyword instead of UNITY_HDR_ON. Resulting in lighting ... Read more

0
votes
Fixed

Shaders: unknown #pragma lines produce confusing/wrong warning line numbers

Shaders

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Jan 18, 2015

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Version/s: 5.0.0b20

Unrecognized #pragma statements in shaders are reported on wrong lines. E.g. add a "#pragma foo" in shader line 11 -> it is repor... Read more

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